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Digital transformation in education: enhance learning by adopting Augmented Reality in classroom

dc.contributor.advisorΚαρυδάκης, Γεώργιοςel_GR
dc.contributor.authorRoussos, Georgiosen_US
dc.contributor.authorΡούσσος, Γεώργιοςel_GR
dc.coverage.spatialΜυτιλήνηel_GR
dc.date.accessioned2023-12-14T06:14:54Z
dc.date.available2023-12-14T06:14:54Z
dc.date.issued2023-06-30
dc.identifier.urihttp://hdl.handle.net/11610/25910
dc.description.abstractThis study delves into the impact of digital transformation in education, with a specific focus on the integration of Augmented Reality (AR). AR's potential for engaging learners and enhancing educational experiences is explored from various angles, underlining its role in the transformation of teaching and learning methods. By providing a detailed history and demarcating the differences between AR, Virtual Reality (VR), and Mixed Reality (MR), this study creates a foundational understanding of AR. It presents a thorough analysis of AR categories, including hardware-based, software-based, and application-based, offering insights into diverse AR applications like Industrial, Healthcare, Education, and Entertainment. This research also examines various AR development software, providing a comprehensive comparison table for the AR development. In the context of education, the study emphasizes the significance of AR in classroom settings, discussing its benefits, challenges, and potential pitfalls. It presents practical use cases of AR in diverse educational contexts, such as STEM, Arts and Humanities, language learning, and special education. The work includes successful AR application examples and offers innovative AR implementation strategies for the digital transformation and hybrid model era. It concludes with future research directions, underlining emerging trends in AR and Education, the role of Artificial Intelligence (AI) and Machine Learning (ML) in enhancing AR experiences, and the need for additional practical studies for AR adoption in educational institutions and schools.en_US
dc.format.extent100 σ.el_GR
dc.language.isoen_USen_US
dc.rightsΑναφορά Δημιουργού - Μη Εμπορική Χρήση - Παρόμοια Διανομή 4.0 Διεθνές
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectdigital transformationen_US
dc.subjecteducation and learningen_US
dc.subjectAugmented realityen_US
dc.subjectψηφιακός μετασχηματισμόςel_GR
dc.subjectεκπαίδευση και μάθησηen_US
dc.subjectεπαυξημένη πραγματικότηταel_GR
dc.subject.lcshEducational technologyen_US
dc.subject.lcshAugmented reality in educationen_US
dc.subject.lcshMachine learningen_US
dc.titleΨηφιακός μετασχηματισμός στην εκπαίδευση: βελτίωση της μάθησης υιοθετώντας την επαυξημένη πραγματικότητα στην τάξηel_GR
dc.titleDigital transformation in education: enhance learning by adopting Augmented Reality in classroomen_US
dcterms.accessRightsfreeel_GR
dcterms.rightsΠλήρες Κείμενο - Ελεύθερη Δημοσίευσηel_GR
heal.typemasterThesisel_GR
heal.recordProvideraegeanel_GR
heal.committeeMemberNameΚαρυδάκης, Γεώργιοςel_GR
heal.committeeMemberNameΑναγνωστόπουλος, Χρήστος-Νικόλαοςel_GR
heal.committeeMemberNameΚασαπάκης, Βλάσιοςel_GR
heal.academicPublisherΠανεπιστήμιο Αιγαίου - Σχολή Κοινωνικών Επιστημών - Τμήμα Πολιτισμικής Τεχνολογίας και Επικοινωνίαςel_GR
heal.academicPublisherIDaegeanel_GR
heal.fullTextAvailabilitytrueel_GR
dc.contributor.departmentΕυφυή Συστήματα Πληροφορικήςel_GR


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Αναφορά Δημιουργού - Μη Εμπορική Χρήση - Παρόμοια Διανομή 4.0 Διεθνές
Except where otherwise noted, this item's license is described as Αναφορά Δημιουργού - Μη Εμπορική Χρήση - Παρόμοια Διανομή 4.0 Διεθνές